Class GuiAssets

java.lang.Object
guideme.render.GuiAssets

public final class GuiAssets extends Object
Asset management
  • Field Details

    • GUI_SPRITE_ATLAS

      public static final net.minecraft.resources.ResourceLocation GUI_SPRITE_ATLAS
      See Also:
      • GuiSpriteManager
    • WINDOW_SPRITE

      public static final GuiSprite WINDOW_SPRITE
    • INNER_BORDER_SPRITE

      public static final GuiSprite INNER_BORDER_SPRITE
    • SLOT_BACKGROUND

      public static final GuiSprite SLOT_BACKGROUND
    • SLOT_LARGE_BACKGROUND

      public static final GuiSprite SLOT_LARGE_BACKGROUND
    • SLOT_BORDER

      public static final GuiSprite SLOT_BORDER
    • SLOT

      public static final GuiSprite SLOT
    • LARGE_SLOT

      public static final GuiSprite LARGE_SLOT
    • ARROW

      public static final GuiSprite ARROW
  • Method Details

    • sprite

      public static GuiSprite sprite(String id)
    • sprite

      public static GuiSprite sprite(net.minecraft.resources.ResourceLocation id)
    • resetSprites

      public static void resetSprites()
      Reset the cached information in the sprites.
    • getWindowPadding

      public static guideme.render.SpritePadding getWindowPadding()
    • getNineSliceSprite

      public static GuiAssets.NineSliceSprite getNineSliceSprite(GuiSprite guiSprite, LightDarkMode mode)